

genre
Parkour your way through the kitchen as a toast using different toppings to gain special abilities!
Toasty is ant addicting, infuriating, challenging BUT satisfying game and once you start playing, you can't stop until you've completed all levels.
role / responsibilities
- Game Design
- Level Design
- (Content) Marketing
- Animation
- Environment Art
experience
This project was sparked by a random word generator that gave us the prompt 'toast'. We figured a pixel platformer is the perfect opportunity for us to learn more about game dev and what find out how to make our new indie game studio Clapstool a success. After making a demo we decided to move on to a more unique project, but I hope to come back to Toasty some day and finish what we started.
duration
The three of us worked on this game for a couple of months until we decided to move onto a new project.

about this PROJECT
Toasty was the perfect playground to learn more about game development as Alex, Jenna and me were trying to make our indie game studio Clapstool a reality. Being a team of three meant that all of us needed to be generalists. From game design, to levels to environment art and animation, whatever was needed for the project, we were excited to figure it out together. Apart from programming of course, Jenna and I gladly let Alex take the reins on that :)
This game was very popular among playtesters. During an event called Night of the Nerds in 2023 our booth was very popular and all three of our laptops were constantly occupied with players who wanted to prove they could finish the demo and do it in record time.
My favorite memory regarding Toasty is during a travel experience in Albania when a little Italian boy learned that I made games. I showed him Toasty and despite being a little too young for the game (it was difficult for him to walk and dash at the same time) he insisted on playing. He delegated the dashing to me and screamed 'FUOCO' whenever I needed to fire a dash. Seeing him excited about the game reminded me why I love game dev and why it's almost inevitable that we'll return to this project someday to finish what we started.






















