Ornament Express

genre
Investigate strange oddities in Ornament Express, where you’re hired to recover your client’s belongings from an eccentric thief and his train of stolen artifacts. Explore a cabinet of curiosities throughout the train, visit carts holding odd puzzles, odder objects, and find hidden away secrets.
role / responsibilities
During my third year of university I was part of the Concept Outsource team. This allowed me to work on a bunch of different game projects that year. Specific tasks I worked on for Ornament Express included:
- Prop art
- Lighting
- Visual Overhaul
experience
As an outsource artist I was asked to give their game a visual overhaul. Since it's a VR game it wasn't possible to use post processing due to performance constraints. Instead, I tweaked the material color on almost all meshes to create more cohesion and a more warm and inviting feeling in the train carts. Besides that, I provided the team with some props in their chosen art style. It was nice being able to make valuable contributions while also doing outsource work for other projects.
duration
This game was made during one entire school year. As an outsource artist I've worked on it on and off, contributing with some prop art and giving the game a final visual overhaul.
Hover over the images to see the before and after of my visual overhaul!


AFTER
BEFORE


AFTER
BEFORE


AFTER
BEFORE
credits
ART
Julia Scholtens - Art Lead & Environment Art
Luuk van Ouwehand - Environment Art
Atte Mielonen - Environment Art & Lighting
Design & Production
Fleur Jansen - Producer
Liza Kolpacheva - Design Lead & System Designer
David van der Waals - Design Lead & System Designer
Silvijn de Vries - System Designer & Scrum Master
Luciano van Waas - QA Lead & Level Designer
Victor Stanciu - Level Designer & 3D Artist
Bram Simonis - UIUX Designer & Gameplay Designer
Lucas Dane - Narrative Designer
Katelin van Lissum - Audio Designer
Lisa Hendriks - Generalist Designer
Rico Visscher - Level Designer
Programming
Frank van Summeren - PO & Gameplay Programmer
Tim van der Leeden - PO & Programmer
Marten Hilhorst - Programming Lead & Hand Engineer
Nicolò Conte - Gameplay Programmer
Danny Oosterwijk - Generalist Programmer
Melvin Rother - QA Lead & DevOps Engineer
Lucas Zebeda - Generalist Programmer


















